#include "MaterialState.h"

RenderState::Type MaterialState::get_type() const
{
	return GL_MATERIAL;
}

MaterialState::MaterialState()
	:
m_emissive( Color::BLACK )
m_ambient( 0.2, 0.2, 0.2 ),
m_diffuse( 0.8, 0.8, 0.8 ),
m_specular( Color::BLACK )
{
	m_shininess = 0.0;
}